Contents • • • • Gameplay [ ] In Making History II players are able to control any nation starting from the years preceding and beyond. The game includes multiple scenarios which begin the player at the following dates: 1933, 1936, and 1939 with each scenario created to realistically reflect historical situations of that time. Other starting dates are playable using mods created with the game editor. Multiplayer games can be conducted via, or using the company's website, which offers a multiplayer service that saves and runs games in the cloud, allowing asymmetrical gameplay. A game update in January 2014 added a fourth scenario that begins in 1944. Reception [ ] Making History II was met with very low ratings on average at its initial launch. Many of the reviews mention that the game gives the user an information overload due to the amount of information to be processed and the cumbersome which the player is forced to use. In addition to the previous issues, the game also had a fair share of bugs and crashes which only further discouraged proper game play. After you configured your FLEXlm® license server with licenses, users of the product were not able to pull a license. In the debug log file, the following errors were displayed: (adskflex) Invalid license key (inconsistent authentication code). ![]() 65daysofstatic the destruction of small ideas rarest. In response to the amount of negative criticism aimed at the game, Making History II's developer,, has responded and over the course of 6 months created numerous patches to bring the game up to a playable state. Due to the release of a buggy and 'incomplete' game, most of the early negative reviews are based on the earliest adaptations of the game while a few reviewers are giving Making History II a second look. Making History II seems to garner a majority of positive reviews in these second looks and later revisions, and was nominated for 'Strategy Game of the Year'. A Mac version was released in 2011, and a game editor was added in the spring of 2012. Reception Review scores Publication Score 4.0/10 75/100 4/5 Reviews [ ] Daniel Shannon of, who rated the game a 4/10 said, 'the game is plagued by performance issues, uninspiring combat, and an insane depiction of international relations. On the bright side, numerous updates for the game have been released in the past few weeks that have improved performance and crushed numerous bugs, so Making History II might one day be a functional game.' Larry Levandowski of gave the game a 75/100 rating, claiming 'All-in-all, Making History II is a welcome addition to the pantheon of WWII grand-strategy games. It's fun, easy to play and has enough depth for even the most campaign-hardened strategy gamer. MHII is the kind of game where you start to play after dinner, and when you look up, its 2 a.m.' ![]() Jason Iatomasi, of, was the most recent reviewer of the game and gave Making History II a rating of 4/5 and stated, 'Nurtured from its pupate state, the motherly developers have woven a cocoon of patches around it. Six months later, it emerges; evolved into something unlike its original state. It is now a pinnacle of grand strategy, rippling with all the promise and depth inherent in the genre.' References [ ].
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